The amount of gained experience has been reduced by half. Due to this, the average time needed for the character development up to level 30 has been doubled.
In PvP, a rebalancing of the experience awarded for a battle was made. Now, combat experience - that is, the experience gained for team/individual actions, but not for scenario tasks - is 75% of the total experience for a battle.
On all maps, the minimum threshold of experience required to receive the " Participation" award has been raised.
The experience allocation for capturing control points of the "Domination" maps has been standardized. Now for every second spent on a control point, your character gets one point of experience.
In order to stop the "farming", the upper limit for combat experience is set for all the maps - i.e. when a character reaches this limit, combat experience stops to accrue. The exact maximum possible amount of combat experience depends on the game mode (Domination, Siege, etc.), but it is always high enough and almost unattainable through a conscientious playing.
One more PvE map has been added to the game. It is based on the original "Chimerian" library, which means that some completely new locations and new monsters are already waiting for you!
The re-balancing of the "Mechanism" mode maps has been completed. The following locations has returned to the game: Toxic Bay, Kromholm Mines, The Dragon Rock Palace.
We’ve reduced bonus to experience, accrued to other players from your VIP account. Now this bonus is: at the 4th level of VIP account - 1%, at the 5th level - 1.5%, at the 6th level - 2%;
The VIP account bonus has been increased. Now it grows from 100% at 1st level of VIP account to 150% at 6th level of VIP account;
We’ve changed the amount of resources needed to create weapons and armor;
We’ve increased the amount of gold received by characters;
The number of Lucky Horseshoes in the Marching Chest has been reduced from 500 to 200;
Hireling has been removed from all shops and chests.
The level hight of an account depends on the number of crystals purchased by the user.
All Players in the match will be awarded additional experience. The amount of experience you receive depends on the level.
You receive a discount when buying crystals. The discount size depends on the level.
You are awarded additional slots for chests. The number of slots depends on the level.
Allowed to reset skills.
Ability to rename your character.
Receiving a gift for the character.
Receiving a gift for the account.
Bonuses received with active VIP-account:
Development of the charecter is accelerated. Speed of the acceleration depends on the level.
Automatic improvement of things.
Increases the chance to get the key from the Great Chest.
Accelerated development of the Weapons of Victory. Speed of Acceleration depends on the level.
Increases the chance to get the key from the Epic Chest.
Unlimited posiblity to change your daily quests.
A special window has been added to show the VIP and level of an account level, which will appears after clicking on the crystal icon.
You can buy a VIP account in the shop, it has been added to the first section of the "Items" tab.
The item "Pearl Pendant" was deleted from the Great Chest. Now the Item is used as a unique gift to increasing your account level.
When you increase in account level, each character attached to it will receives gifts. This also applies to newly created characters.
In the character selection window appeared the field "Gift Characters", equipped with a special counter. When clicking on the field, the process of creating a gift character for level 30 is launched free of charge. You can speed up this process by increasing the account level.
Icons that indicate your account level are displayed in the following places:
In the battle expectation table
In the tab-menu in battle
On top of the avatare frame in the profile menu
The mechanism of the VIP button in the main menu has been changed:
When you click on it, the player moves to the "item" section in the store, for buying the "VIP account"
When the VIP account is active, the letters "VIP" get the color orange, while the inactive VIP-account is gray
VIP account icon has been changed
Change to the interface.
Elixirs of Health, Energy and Will are now located in their unique slots you will find them to the left of the ability panel
A "wheel slots" for items has been added - it can be called by pressing the M button
In the setting for controls hotkey slots have been added for emotions.
Changed the team score. Now the counter disk is filled depending on the points scored by the team.
A picture has been added to the characters list when you are waiting for battle
Tournament. The "Cybersport" mode.
Introduced a new mode tournament mode like "e-sports". In this mode, players can only play equal characters without improved things.
In "Cybersport", the character setting (ie, the choice of skills and the number of runes) occurs at the beginning of the battle or during the battle (after pressing the "B" button). Runes and selected abilities must be saved for the next fight.
The "Cybersport" icon can be found in the tournament list and also in the tournament description window of the game client.
Sale of chests from inventory.
Added the ability to recover resources from chests in inventory. In the section of the chests, a new object appeared-the Hammer. The mechanism of its operation is analogous to an eraser. Select the Hammer, click on the chest, after which the chest is automatically sold for resources that are placed in the user's inventory in the "Resources" section.
By default, there is room for 39 chests in the inventory.
Hot Keys Setup to Button
A button "Setting hot keys" is added to the "Altar" tab. As it is surprising, it opens the window for setting up the hot keys. The info for this button is added to the training mode.
Changes in the mechanism of "falling out" of resources:
Bonuses to the loss of resources with activated VIP-account at level 30 are now the same as at other levels.
The amount of resources needed to create epic armor and the weapon of Victory has been reduced by half.
All dynamic objects on maps start building faster
On the training map, now you need to score 500 points to win
On the five controle point "Siege" mode maps, the initial time is 8 minutes, the maximum time is reduced to 8 minutes instead of 10
On the two contole point "Siege" mode maps, the initial time is 7 minutes, the maximum time is reduced to 7 minutes instead of 8
On the "Convoy" mode maps, the maximum time has been reduced to 8 minutes instead of 10
On all "Domination" mode maps, the maximum time has been reduced to 8 minutes instead of 10
On all "Rugby" mode maps, the maximum time has been reduced to 8 minutes instead of 10 minutes on "Temple of the Sandstorms" and reduced to 8 from 12 minutes on "Meteo Hunters".
Changed the mechanism of work of the skill "Fire stream" - now the distance of the effect depends on the radius of the goal collector.
Morter: added the possibility of early exit from the mortar 1 second after the shot
The effect of the "Sky Fire" skill now lasts 9 seconds.
Time to restore the "Purification" skill now 7 sec
The mechanism of character models division by regions is added:
In regions RU, COM and US models of all characters, except elves, former persons are returned
In the region of CN left new faces
Fixed a bug due to which it was possible to overturn a character without causing damage to it
Fixed a bug due to which the speed modifier affected an abilities recovery time (for example, Powder of Force reduced the cooldown of abilities by 15%)
New ratings added to the site
In the settings you have the the ability to disable the option "activation by double-clicking"
Added support for broadcast on YouTube. To make the administration of the project approved by the broadcast displayed on game resources (client or website), you must first use the word "PANZAR" in its name (without the quotes).
Fixed a bug due to which it was possible rollover character without causing it damage
In the ability to "jump Shattering" deleted physical impulse on landing - now limited to the ability to impact damage caused.